The development blog for my Honours project. Here you will find sources to research I have done, as well as the steps taken to achieve my final goal.
~ Monday, February 27 ~
Permalink
A weapon set designed for CGHub’s Drawing Jam no. 70: Elemental Weapon Set.

While I picked Fire for the challenge, I fully intend to experiment with the other elements, as this was a great exercise. Because of time limitations, the entire design process (from sketchbook iterations to final product) took approximately 20 hours.

A weapon set designed for CGHub’s Drawing Jam no. 70: Elemental Weapon Set.

While I picked Fire for the challenge, I fully intend to experiment with the other elements, as this was a great exercise. Because of time limitations, the entire design process (from sketchbook iterations to final product) took approximately 20 hours.

Tags: weapon design concept art game art axe sword shield bows flail dagger
7 notes
~ Wednesday, February 8 ~
Permalink

More project on the sword, as well. I fixed the problem with the normals by beveling some of the edges. This created some complications with the geometry, and most of my time with this model has been spent fixing that. It is now finally at a stage where I can UV map it without complication, however, I will need to take high resolution photos for this, as well.

Tags: sword weapon design 3d art progress mihai georgescu Honours Project allbrotnar