The Fire Axe is nearly finished! After re-importing it into Maya, the UV mapping issue came back to haunt me, so I will be re-adjusting it in Photoshop. Luckily, this time, both the model and the UV map were far simpler, so I should have the model in UDK by the end of today. While the low-poly model is only 318 tris, I might use a model with a few more subdivisions for the exposition.
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