Pitch Report Semester 1
I have supervised one of the pitch groups for Vis Comm in week 4, here is how it went. I have always liked giving feedback to other students, and I offered as much help as I could to the group. I was quite surprised to see how much work they were putting into their work in the early stages, there was a lot more research than I had expected. I took as many notes as I could and provided them with...
The development of armour
Lovely bit of documentation. Though I don’t think my project will focus too much on armour, it’s a great source for style. http://www.vikingsword.com/vb/showthread.php?t=7022
Some basic terminology and forms of...
I will have to do some investigation on this, as well, to see their sources. http://www.thearma.org/terms4.htm
AG1064A: Professional Practice – Personal Statement Proposer: Mihai Georgescu Student Number: 0805052 Programme: Visual Communication and Media Design Specialism(s): 3D modelling Personal Statement Inspiration and Interests I can name many artists as inspirations, but what really drives me forward is intrigue, and I am very intrigued by things that are designed without...
One of my favourite manuscripts...A fashion...
Also, beautifully illustrated and a fantastic source for interesting looking weaponry (and some useless ones, as well) http://dfg-viewer.de/show/?set%5Bmets%5D=http%3A%2F%2Fmdz10.bib-bvb.de%2F%7Edb%2Fmets%2Fbsb00001648_mets.xml
Vague project direction and some discussion on...
As you may have seen from the mind map in my previous post, the general subject of my research question will be to do with weapon design in games (though this might extend to other media, as well, depending on feedback). The direction I will most likely take this in is the discussion of form versus function, of why weapons need to be stylized to the extent where they would serve no purpose (except...